Flash Player or AIR dispatches event objects whenever an event occurs. If the event target is not on the display list, Flash Player or AIR dispatches the event object directly to the event target. For example, Flash Player dispatches the progress event object directly to a URLStream object. If the event target is on the display list, however, Flash Player dispatches the event object into the display list, and the event object travels through the display list to the event target.
The event flow describes how an event object moves through the display list. The display list is organized in a hierarchy that can be described as a tree. At the top of the display list hierarchy is the Stage, which is a special display object container that serves as the root of the display list. The Stage is represented by the flash.display.Stage class and can only be accessed through a display object. Every display object has a property named stage that refers to the Stage for that application.
When Flash Player or AIR dispatches an event object for a display list-related event, that event object makes a roundtrip journey from the Stage to the target node. The DOM Events Specification defines the target nodeas the node representing the event target. In other words, the target node is the display list object where the event occurred. For example, if a user clicks on a display list object named child1, Flash Player or AIR will dispatch an event object using child1 as the target node.
The event flow is conceptually divided into three parts. The first part is called the capture phase; this phase comprises all of the nodes from the Stage to the parent of the target node. The second part is called the target phase, which consists solely of the target node. The third part is called the bubbling phase. The bubbling phase comprises the nodes encountered on the return trip from the parent of the target node back to the Stage.Example of event flow download and see it.
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